Reason: Add difficulty defaults for each option.Īdjust the size of threats like raids (using raid points) and infestations, and the difficulty of quests.Īllow major threats such as raids, infestations, manhunter packs, crashed mechanoid ships and more.Īllow quests to present with violent threats and challenges. You can help RimWorld Wiki by expanding it. Min Days Between Threat Bigs GeneralWeight(Randy)Ĭlassic_RandomEventMTBDays ThreatSmallWeight(Randy)Ĭlassic_ThreatBigMTBDays LargeThreatWeight(Randy)Ĭlassic_ThreatSmallMTBDays MaxThreatBigIntervalDays(Randy) The difficulty is selected separately from the storyteller, but both are changeable mid-game. The one that you choose will make decisions about what events it wants you to encounter and when based on the situation you are currently in and on the biases of that particular AI.Ĭhoosing an AI will have a great influence on the narrative that is formed as you play. They create events like pirate raids, resource drops, or animal attacks. AI storytellers are driving the gameplay and their choices will affect the story of your colony, but will never entirely disallow events because of population.
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